Phishing Awareness

Experience this project by clicking here. Audience: Employees at a mid-sized organization, from frontline staff to executives Responsibilities: Instructional Design, eLearning Development, prompt writing Tools used: Claude AI The Problem and the SolutionPhishing attacks are becoming harder to recognize as generative AI makes messages more polished, personalized, and convincing. Instead of focusing on spelling mistakesContinue reading “Phishing Awareness”

Learn Italian: Il Presente Progressivo

Audience: A2 level Italian language learners Responsibilities: Instructional Design, eLearning Development Tools used: Vyond The Problem and the SolutionA common issue in learning verb tenses, such as the Italian presente progressivo, is students struggling to comprehend the uses and structure. To address this issue, a solution could be to create a microlearning video using Vyond.Continue reading “Learn Italian: Il Presente Progressivo”

Accessible Storyline Template

Experience a portion of this project by clicking here. Audience: Promega training teams and learners Responsibilities: eLearning Development, User Experience Design, Accessibility Specialist Tools used: Articulate Storyline The Problem and SolutionThe previous template used by the sales development and scientific applications teams was outdated and inaccessible. With the expansion of both teams and an increasedContinue reading “Accessible Storyline Template”

Recycle Rome

Experience this project by clicking here. Audience: English speaking residents and visitors of Rome Responsibilities: Instructional Design, eLearning Development Tools used: Articulate Rise The Problem and SolutionRome, the Eternal City, is unfortunately plagued by a significant trash problem. The city’s streets often bear the brunt of overflowing garbage bins and littered sidewalks, presenting a majorContinue reading “Recycle Rome”

Where in the World is Carmen Sandiego?

Experience this project by clicking here. Audience: Geography students and enthusiasts Responsibilities: eLearning Development, Game Design Tools used: Articulate Storyline Carmen Sandiego was the perfect theme for this passion project inspired by my love of GeoGuessr and serious games. I knew from the start that the leading game mechanic would be players exploring Google StreetContinue reading “Where in the World is Carmen Sandiego?”

States of Matter

Audience: k12 physics students Responsibilities: eLearning Development Tools used: Adobe Captivate This brief module was created using Adobe Captivate with the goal of educating learners about the four states of matter. The concepts introduced in this module are reinforced through trigger-based interactions and a variety of assessments. Feedback and review opportunities are provided to ensureContinue reading “States of Matter”

Art of the Cookie

Audience: Novice bakers looking to troubleshoot their cookie recipe Responsibilities: Instructional Designer, eLearning Developer, Graphic Designer Tools used: Adobe Captivate, Adobe Illustrator The Problem and SolutionHave you ever had a batch of cookies come out too dry? Overdone? Overdone? We’ve all been there! This Adobe Captivate concept course intended for a baking blog or websiteContinue reading “Art of the Cookie”

Nom Nom Monster

Experience this project by clicking here. Audience: K12 health and wellness students Responsibilities: eLearning Development, Game Design, Graphic Design Tools used: Construct 3, Adobe Photoshop I created this scene as part of a greater educational game concept centered around developing healthy habits in children. In this scene, healthy foods help our avatar fend off theContinue reading “Nom Nom Monster”

Take Back the Classroom

Experience this project by clicking here. Audience: Online English teachers interested in classroom management Responsibilities: Instructional Design, eLearning Development, Graphic Design Tools used: Articulate Storyline, Canva, 7taps The Problem and SolutionOnline ESL teachers often struggle with managing student disruptions during virtual classes, hindering the learning process and creating a less productive environment. This micro-learning module,Continue reading “Take Back the Classroom”